The Last of Us Part II - Flooded City - Scar Building

I worked on supporting texturing work for this SCAR occupied building that lead to the Arcade section in the Flooded City section. A short but concentrated section made this a fun experience. Liz Reddington did some fantastic texturing work on this area :D
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Responsible for Shader/Texture work on this building interior/exterior during Beta/Gold–Charlie Foreman
All other Shader Work–Liz Reddington
Modeling –Johnathan Ruland and Johnny Chen
Lighting –Bethany Lo and Scott Greenaway
FX –Elaine Kubik
Design –Arnaldo Licea
Graphics –Hailey Del Rio