Born and raised in Chicago, I am a graduate of the Savannah College of Art and Design Clas of 2018. I'm ready to venture into the wide world of Game Design. My specialty is Material Creation in Substance Designer! Games are something I've used to connect with people all over the world and have made many friends through this medium. I now want to enrich other players with games so that they too can have the same joyous experiences as I have had.
Responsible for creating and delivering materials in Substance Designer to art leads while remaining in the visual style of the game.
I was the Producer/Product Owner and an Environment Artist on a game project called Kindled Dreams with friends from SCAD. We turned this game into a small company. On this project my responsibilities included modeling, texturing, lighting, level design, setdressing, particles, and optimization. I also created and managed agile sprint sheets.
While at ID Tech Camps, I was responsible for putting my modeling skills to the test and teaching kids of assorted ages between 9 and 17 the basics and advancements of 3d modeling. Through my guidance, these kids and teens went from knowing nothing, to being able to create models from start to finish as well as exporting them to build levels inside of game engines. This job is a wonderful experience for stepping into a leadership role and teaching something that I'm truly passionate about to younger hopefuls.