Charlie Foreman
Charlie Foreman
3D Environment Texture Artist / Available
Chicago, IL, United States of America

Summary

Born and raised in Chicago, I am a graduate of the Savannah College of Art and Design Clas of 2018. I'm ready to venture into the wide world of Game Design. My specialty is Material Creation in Substance Designer! Games are something I've used to connect with people all over the world and have made many friends through this medium. I now want to enrich other players with games so that they too can have the same joyous experiences as I have had.

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Skills

3D ModelingLightingUV MappingPhotoshopPBR TexturingSubstanceUnreal EnginePainterDesigner

Software proficiency

After Effects
After Effects
Maya
Maya
Photoshop
Photoshop
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
TopoGun
TopoGun
Headus
Headus

Experience

  • Freelance Material Artist at SnackPack Studios
    Savannah, GA, United States of America
    November 2018 - Present

    Responsible for creating and delivering materials in Substance Designer to art leads while remaining in the visual style of the game.

  • Producer and Environment Artist at Sleepless Socks Studios
    Savannah, GA, United States of America
    January 2018 - June 2018

    I was the Producer/Product Owner and an Environment Artist on a game project called Kindled Dreams with friends from SCAD. We turned this game into a small company. On this project my responsibilities included modeling, texturing, lighting, level design, setdressing, particles, and optimization. I also created and managed agile sprint sheets.

  • Instructor at ID Tech Camps
    Lake Forest, IL, United States of America
    June 2017 - July 2018

    While at ID Tech Camps, I was responsible for putting my modeling skills to the test and teaching kids of assorted ages between 9 and 17 the basics and advancements of 3d modeling. Through my guidance, these kids and teens went from knowing nothing, to being able to create models from start to finish as well as exporting them to build levels inside of game engines. This job is a wonderful experience for stepping into a leadership role and teaching something that I'm truly passionate about to younger hopefuls.