Charlie Foreman
Charlie Foreman
Associate Texture Artist @ Naughty Dog
Santa Monica, CA, United States of America

Summary

Hey everyone! I'm Charlie and I come from Highland Park Illinois. Currently I'm stationed in Santa Monica as a Texture Artist for Naughty Dog! c: I'm really excited to have joined the industry after so long. I have an intense love for creating materials in Substance Designer! Feel free to reach out to me if you have questions about materials. Lets all make some great art!

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Skills

3D ModelingLightingUV MappingPhotoshopPBR TexturingSubstanceUnreal EnginePainterDesigner

Software proficiency

After Effects
After Effects
Maya
Maya
Photoshop
Photoshop
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
TopoGun
TopoGun
Headus
Headus

Productions

  • Download
    • Video Game
      Parking Lot Royale
    • Year
      2019
    • Role
      Material Artist
    • Company
      Snack Pack Studios

Experience

  • Texture Artist at Naughty Dog
    Santa Monica, United States of America
    April 2019 - Present

    Contract Texture Artist on Naughty Dog's - The Last of Us Part 2. Responsible for creating shaders, texturing environments assigned by 3D Modelers, Uv Unwrapping, working in version control, and optimization of texture budget in the inhouse engine.

  • Freelance Material Artist at SnackPack Studios
    Savannah, GA, United States of America
    November 2018 - April 2019

    Responsible for creating and delivering materials in Substance Designer to art leads while remaining in the visual style of the game.

  • Producer and Environment Artist at Sleepless Socks Studios
    Savannah, GA, United States of America
    January 2018 - June 2018

    I was the Producer/Product Owner and an Environment Artist on a game project called Kindled Dreams with friends from SCAD. We turned this game into a small company. On this project my responsibilities included modeling, texturing, lighting, level design, setdressing, particles, and optimization. I also created and managed agile sprint sheets.

  • Instructor at ID Tech Camps
    Lake Forest, IL, United States of America
    June 2017 - July 2018

    While at ID Tech Camps, I was responsible for putting my modeling skills to the test and teaching kids of assorted ages between 9 and 17 the basics and advancements of 3d modeling. Through my guidance, these kids and teens went from knowing nothing, to being able to create models from start to finish as well as exporting them to build levels inside of game engines. This job is a wonderful experience for stepping into a leadership role and teaching something that I'm truly passionate about to younger hopefuls.