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Charlie Foreman
Charlie Foreman
Material Artist @ People Can Fly Chicago
Northbrook, IL, United States

Summary

Hi everyone! My name is Charlie and I'm a Material Artist from Highland Park Illinois. I went to Savannah College of Art and Design and got a BFA in Game Design in 2018. I really love Materials and Textures, and Substance Designer especially.

I am currently employed as a Full-Time Remote Material Artist with People Can Fly Chicago! :D

DM's always open to anyone who wants to chat!

Prev: Naughty Dog - The Last of Us Part II
Sony VASG/Insomniac Games - Spider-Man Remastered/Spider-Man 2

Skills

3D ModelingLightingUV MappingPhotoshopPBR TexturingSubstanceUnreal EnginePainterDesigner

Software proficiency

After Effects
After Effects
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
TopoGun
TopoGun
Headus
Headus

Productions

    • Video Game
      Spider-Man 2
    • Year
      2023
    • Role
      Material Artist
    • Company
      Sony VASG/Insomniac Games
    • Video Game
      Spider-Man - Remastered
    • Year
      2020
    • Role
      Material Artist
    • Company
      Sony VASG/Insomniac Games
    • Video Game
      The Last of Us Part 2
    • Year
      2020
    • Role
      Associate Environment Texture Artist
    • Company
      Naughty Dog
    • Video Game
      Parking Lot Royale
    • Year
      2019
    • Role
      Material Artist
    • Company
      Snack Pack Studios

Experience

  • Material Artist at People Can Fly Chicago
    Chicago, IL
    October 2021 - Present

    Full Time Material Artist on project Bifrost

  • Material Artist at Sony VASG @ Insomniac Games
    Burbank , United States of America
    April 2020 - October 2021

    Contract Material Artist with Sony Visual Arts. I worked with Insomniac Games for my contract as a Material Artist on Spiderman Remastered and Spiderman 2. Some of my responsibilities involved creating textures in Substance Designer to leadership standards, Assisting in Shader Lookdev by providing feedback/suggesting features, and writing documentation for the Material Pipeline.

  • Associate Texture Artist at Naughty Dog
    Santa Monica, United States of America
    April 2019 - March 2020

    Contract Texture Artist on Naughty Dog's - The Last of Us Part 2. Responsible for creating shaders, texturing environments assigned by 3D Modelers, Uv Unwrapping, working in version control, and optimization of texture budget in the inhouse engine.

  • Freelance Material Artist at SnackPack Studios
    Savannah, GA, United States of America
    November 2018 - April 2019

    Responsible for creating and delivering materials in Substance Designer to art leads while remaining in the visual style of the game.

  • Producer and Environment Artist at Sleepless Socks Studios
    Savannah, GA, United States of America
    January 2018 - June 2018

    I was the Producer/Product Owner and an Environment Artist on a game project called Kindled Dreams with friends from SCAD. We turned this game into a small company. On this project my responsibilities included modeling, texturing, lighting, level design, setdressing, particles, and optimization. I also created and managed agile sprint sheets.

  • Instructor at ID Tech Camps
    Lake Forest, IL, United States of America
    June 2017 - July 2018

    While at ID Tech Camps, I was responsible for putting my modeling skills to the test and teaching kids of assorted ages between 9 and 17 the basics and advancements of 3d modeling. Through my guidance, these kids and teens went from knowing nothing, to being able to create models from start to finish as well as exporting them to build levels inside of game engines. This job is a wonderful experience for stepping into a leadership role and teaching something that I'm truly passionate about to younger hopefuls.