Hey everyone! I'm Charlie and I come from Highland Park Illinois. Currently I'm stationed in Santa Monica as a Texture Artist for Naughty Dog! c: I'm really excited to have joined the industry after so long. I have an intense love for creating materials in Substance Designer! Feel free to reach out to me if you have questions about materials. Lets all make some great art!
Contract Texture Artist on Naughty Dog's - The Last of Us Part 2. Responsible for creating shaders, texturing environments assigned by 3D Modelers, Uv Unwrapping, working in version control, and optimization of texture budget in the inhouse engine.
Responsible for creating and delivering materials in Substance Designer to art leads while remaining in the visual style of the game.
I was the Producer/Product Owner and an Environment Artist on a game project called Kindled Dreams with friends from SCAD. We turned this game into a small company. On this project my responsibilities included modeling, texturing, lighting, level design, setdressing, particles, and optimization. I also created and managed agile sprint sheets.
While at ID Tech Camps, I was responsible for putting my modeling skills to the test and teaching kids of assorted ages between 9 and 17 the basics and advancements of 3d modeling. Through my guidance, these kids and teens went from knowing nothing, to being able to create models from start to finish as well as exporting them to build levels inside of game engines. This job is a wonderful experience for stepping into a leadership role and teaching something that I'm truly passionate about to younger hopefuls.