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Spiderman 2 - Open World Materials

Before I left for People Can Fly back in 2021, I was able to contribute some Materials to Spiderman 2 during the preproduction phase during my time at Playstation VASG. Some of my Materials made it into the final cut of the game! Here is a small snippet of what I did. Most of my contributions were on some aspects of open world, Peter and Connors House, and the Lizard sequences.

S/O to Robert Wilinski for getting me these shots and for being a great mentor while I was helping Insomniac with this project. I leveled up my Material Game severely under his watch. Also shoutout to Chris Perella for his guidance with shaders and the open world building workflow that they used for the remainder of the project. Also Shoutout to Mike Dimeo for getting me some of these shots.

The Wall of Hell, iykyk

The Wall of Hell, iykyk

Touched up a few materials I had created for SM1Remastered as well :)

Touched up a few materials I had created for SM1Remastered as well :)

Plasters

Plasters

Construction/Destruction Mats

Construction/Destruction Mats

Metals

Metals

Various Marbles used in shaders

Various Marbles used in shaders

Some Sewer Prototypes

Some Sewer Prototypes

Before I moved over to People Can Fly, I assisted Chris Perella with R&D on the new building blend shaders used throughout the open world for a few months. Xiaopeng Lucy Shen took care of the rest afterwards!

Before I moved over to People Can Fly, I assisted Chris Perella with R&D on the new building blend shaders used throughout the open world for a few months. Xiaopeng Lucy Shen took care of the rest afterwards!

Another building grunge example

Another building grunge example

And anotha

And anotha