I got a new laptop over the holidays so I did a very small lighting study over the weekend in Unreal 4 to see how the new machine works.
Scene is - Spaceship Interior Environment Set by Denys Rutkovskyi which I got from the Unreal Marketplace. Nothing in this scene was modeled, textured, or laid out by me.
Lighting was torn out completely and redone by me, a mix baked lighting and dynamic with Volumetrics using Exponential Height Fog
Likely will want to do more of these as they are good practice and more expansive than just lighting individual material balls~