This was our final project at SCAD. A game of which I was the Producer/Product Owner and an Environment Artist. On this project my responsibilities included modeling, texturing, lighting, level design, setdressing, particles, and optimization. I also created and managed agile sprint sheets.
My team of 10 which I led opted for a more stylized art style, with a warm color palette and Indonesian influences. The assets for the project were divided amongst 4 people. My contributions are pictured above the video at the bottom of the page. I was responsible for designing the blockouts for both levels and sculpting our landscapes. I enjoyed this project and it provided me with great insight in the production of a game and leading a large team.
The game was rendered and made in Unreal Engine 4.