This was an Arcade I made back in March 2017. It was one of my first full scaled Environments. I modeled every single asset in the Environment, created all the textures, and lit/setdressed the scene in Unreal Engine 4.

Charlie foreman highresscreenshot00026
Charlie foreman highresscreenshot00016
Charlie foreman highresscreenshot00018
Charlie foreman highresscreenshot00022
Charlie foreman highresscreenshot00014
Charlie foreman blockouts

Breakdown of my initial blockout inside of Maya. Several camera Angles of the original layout of the scene

Charlie foreman model breakdown

Wireframes of important assets