Arcade

This was an Arcade I made back in March 2017. It was one of my first full scaled Environments. I modeled every single asset in the Environment, created all the textures, and lit/setdressed the scene in Unreal Engine 4.

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Charlie foreman blockouts

Breakdown of my initial blockout inside of Maya. Several camera Angles of the original layout of the scene

Charlie foreman model breakdown

Wireframes of important assets